This is awesome. Love the graphics, the colours, and it's all just super cute. Great work and congrats on one of the top ranked. Would love to see more levels! Played for the GitHub Game Off live stream: https://www.twitch.tv/videos/1712660556
(下の方に日本語説明あります / Scroll down for Japanese）
This game was made for Game Off 2022.
Cliches : Tile with effect, Treasure hunt
Golden Warden is an one-dimensional roguelike. You can explore the dungeon using Action Card and Support Card.
Controls: Just select a card with a mouse click! When you choose the card, you automatically move and attack.
Can you reach the bottom of the dungeon and find the treasure?
- A treasure box drops a Support Card and 5 coins.
- When you defeat many enemies at once, enemy drops more.
- Shield lasts until the end of the next turn after it's used.
- Esc : Return to the title
- Ctrl + F : Toggle Fullscreen (for DL version)
- Ctrl + F4 : exit game (for DL version)
- Esc: タイトル画面に戻る
- Ctrl + F : フルスクリーン切り替え（DL版のみ）
- Ctrl + F4 : ゲーム終了（DL版のみ）
このゲームは「Game Off 2022」の参加作品です。
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Thank you for playing & streaming! I'm glad to see high praise from so many people. I'd like to make more levels :)
This game rocks!
I recorded myself playing the game: https://youtu.be/NzGXPs9vWew
A few random thoughts:
The graphics are sweet. I adore the style.
The music feels a little bit repetitive after 20+ minutes. Maybe a variety could help here. The music track does fit the game, but in the case like this there should be more than one music track I think.
The interactive tutorial is great. Although I had difficulties understanding the movement/slash damage before it was explained at level 2.
And even after slashing was explained, it was hard to calculate the effects. It’s some math you have to do in your head every time. “So I more 2 steps, then I have 4, so I can kill hp=3 and do 1 more step”, it gets a little bit tedious at some point. Sometimes I made mistakes due to the off-by-one errors.
One solution to the issue above is to show the effect visually. Display how much health enemies would have after all the calculations (0 if they’re gonna die after that). You did a lot of these in the game: you display the position, the attack ranges, etc - it is a great help! It would be even cooler to incorporate slashing hints into that.
With more cards and more levels (and procedural generation?) this game could be a good candidate for a steam game. As some other people said, I would consider buying a game like this. The idea and core mechanics are good.
My English is not good enough to comment on that, but I’m almost sure some text could use some proof-reading. That is something to consider before publishing this game on steam. For a game jam it doesn’t really matter. :D
I would enjoy an endless mode with a highscores screen in the end (when you’re defeated). :D
After you start to understand the mechanics, you become much better at playing it. This is a great sign: there is something to master in this game.
I shared this game with my friend. He did like the game just like I did. :D
I like it, the sounds its pretty cool, I was specting the hovers of the cards sounds too, but its so nice, I love all of the stuff, congrats for everything :3 <3
Not a bad game, I would even like to buy it.